Project CARS – Build 154 disponibile

Written by Staff. Posted in C.A.R.S., Slightly Mad Studios, SMS

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Build 154 (17/2/12, Team Member +)
MUST START A NEW PROFILE WITH THIS BUILD

Changed Fanatec wheel default from 270 degree range to 900 degree range. This would be a problem if the player did not calibrate the wheel before driving
Removed memtrace calls from System Pool header expansion due to deadlock issue until they can be sorted properly
Fixed force effect thread crashes by implementing deferred creation/deletion of forces
Removed loading code for obsolete tracksglobal pakfile
Increased fidelity of replays for player and AI vehicles
Aries: Fixed memory leaks in Timings::ExportBestLiveLapData due to incorrect mempool overries
Ambient shadow height editing with F1 menu and reduced default to 5cm (from 25cm) to stop overlapping with bodywork
Camera / replay updates:
Physics tick and pause uses the same sync timer
Update camera using new metrics from physics
Physics sync timer uses app timer exclusively
Deprecated SetPhysicsClock no longer required
Detachable components and attached wheels are now regularly updated for AI vehicles
Detachable components are updated only once per simulation step.
Disabled automatic switch to “photomode” when pressing P – this stops the game pad right trigger from causing the camera to shoot into the ground if you hit P to pause the game
Increased number of op user channels from 12 to 13 to avoid crash occuring when changing window focus with certain wheels and recently added deferred effects deletion code
Corrected custom livery number for F68
Belgian Forest and Bathurst WDF edited and new textures added
Formula A: quick fix for offset sidepod collision mesh.
New livery for GUMPERTS
Increased far clipping dist for all cameras
Removed some understeer from the Kart. Increased front grip
New Caterham export
New California Raceway export

Project CARS – Build 149 disponibile per i Team Member

Written by Staff. Posted in C.A.R.S., Slightly Mad Studios, SMS

Immagine

Build 149 (10/2/12, Team Member +)
MUST START A NEW PROFILE WITH THIS BUILD
Added Loire track
Wheel-to-wheel contact effects are now attenuated according to axial distance from wheel center
Tyre smoke bug fixes
Fix for particles not appearing in mirror (still has draw order badness)
Further reduce distance at which particles get culled in cockpit view
Code cleanup and remove unnecessary front wheel optimization
Revert two previous CLs to speed free camera up again
Revised Logitech G25 ffb config (owners must start new profile)
Disabling gear wobble again. StephenB reporting it makes some cars sound funny
Fixes problem of rapid drop in potential lap time as calculated on the Live Delta hud page
T500 FFB tweaks to spring and average weight
Added Steering Ratio support for per-vehicle steering locks
Changed Aries Car Setup option from Steering Lock to Steering Ratio slider
Disable ‘Steering Lock’ slider in the controller UI
Added -steeringratio command line switch to enable the ratio code
Decision to accept/reject wheel-to-wheel contact is consistent for both affected vehicles
Adjusted computation of axial distance of contact from wheel center
Wheel detach caused by accumulated forces now depends on random chance specified by tweaker
Disabled delayed wheel detach
Kart FFB tuning
HUD telemetry: fixed incorrect scaling of g-force meter
F68: fixed livery names
Revised the load sensitivties and some grip balance, Gumpert, Racer 4, SuperKart
Adjusted the new FFB paramters to a natural feel. Target is to provide good resistance with progreesive lightening into understeer. All cars done
Enabled Formula A mirror in cockpit HUD
HUD: mirror changes (wider, adjusted frame)
Asano X4: added metallic livery support
FFB tyre load multi reduced from 0.5 to 0.3 for Formula B
Formula B: added metallic liveries
New Loire logo and track maps
New Ariel Atom Mugen export
New Formula A export
New California Raceway export

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