Project Cars | Build 184 disponibile per i Team Member +

Written by mrk37. Posted in C.A.R.S., Slightly Mad Studios, SMS

Build 184 (30/3/12, Team Member+)
Fresh profile is required
fix for RenderContext blendstate ‘over-optimisation’ bug
Update profile defaults (meaning new profile needed for this build).
fixed black shadows bug under sx11
change to the setup of the weather forecast so that we always go from the first condition to the second one and back..
[Weather] day and night time building setup. i.e self illuminated buildings; weather system clamping values between 0.01 and 0.99 for emissive control; setting default emissivetexturecontrol to be 0.01; changing the name of the default sky texture.
Experimental: modify camera behaviour when world movement setting is fully off.
Fixes for console compilation errors
Audio:
Doppler setting changes for most cars (this heightens the effect).
Most cars have subtle filter effect for interior engine sets to emphasise higher rev ranges
Surface sounds received some balancing tweaks (wind effect is louder and jet stream enhanced for flybys)
Cosworth DFV cars have received some balancing changes and some pitch and crossfade tweaks
Reverb level settings adjusted.
Sakitto: Change main fence texture; brightnes tweaks
Monterey: new textures
AzureCoast: textures
Connecticut Hill: wtc and emissive control map tweaks so that windows come on at night; random factor added to CH lights coming on and off; rescaled nightcolor textures and reduced some of them in brightness; Textures update for fresnel road shader
Portaloos created and placed on Badenring variations
Fixed carbon shader not compiling with crumple damage and vinyls on (needed VS outputs to be packed into less items)
[Weather] day and night time building setup. i.e self illuminated buildings.
BAC Mono added to the game (placeholder physics)
New exports of Azure Coast; JPLM; Connecticut Hill; Monterey; Sakitto

Build 183 (29/3/12, Senior Manager)
AI sounds for the JPM; New AI sounds for the Racer L4; AI sounds rebalanced; BAC Mono setup; Racer V8 tweaks; Various balancing changes across the game.
Animations: kart_02: fix visor bone missing from export; driver had to be offset for animations to match current car.
new control map for Keins tests on Connecticut hill
Missing shared track textures such as the startlights etc
Jin Ding – added working pit lane, 21 pit spots and 42 garage spots. Updated grid size to support 42
Added Trees and bushes to all 3 Sakitto Variations; New exports
Added Monterey circuit
New Sakitto exports
Added/adjusted Time Trial starting points on following (non p2p/kart) circuits: Anhalt (all); Badenring (all); Bathurst; Besos (all); Bologna Reverse; California Raceway; Connecticut Hill (all); Derby (all); Florence (all); Milan (all); Northampton; Rouen (all); Sakitto (all); Wisconsin raceway

Build 182 (28/3/12, Senior Manager)
Asano LM11: reviewed all glass damage UVs; new car export
New shared tracks textures
Common/shared track textures updates
Added kart 2 360 steering animations
Added Palmer jplm 360 steering animations; New livery; Added livery names
moon glow textures added; sky texture seams removed and pixelated suns sorted, wtc edited for moon bug fix balancing
Asano TDX – 3d pan levels, subwave added to exterior
Asano x4 3d level change
Racer V8 – load curve update – plus subwave and exhaust resonation tweaks for more aggression.
Improved handling of Rendertarget write masks in the RenderContext/BlendState.
New Connecticut Hill exports

Build 181 (27/3/12, Manager+)
SR3 – More CPIT poly reductions, made CPIT brake disc and calipes
* Inreased version of Milan GP; * Reset leaderboards for Milan GP.
More Palmer Jaguar liveries/names
Tweaked car audio soundbank settings for consistency. Mainly sample-rate optimisations but a few new ones had incorrect format settings, or default console settings (for future use)
Jin Ding updated to support 40 car grid. no working pits yet as pit lane is blocked with a wall.
weather forecast WIP
Jin Ding new export
Known issue: shadows under Dx11 appear pitch black

Build 180 (26/3/12, Senior Manager)
Asano X4 new export; updates according to review from 15.3.2012:driver moved up from 3PView to show full visor from front view, slightly altered left hand movement; setup glass damage + various fixes
gumpert APOLLO new export
Sakitto new exports; brightens tweaks
WTC updated with moon settings; moon rendering now in place.
Temporary fix for AI sliders; Disappearing button issue on Controller Calibration screen fixed, temporary fix for disappearing AI sliders in also (requires more time for dedicated solution though)
global volume adjustment and boost to level sounds; load curve adjustments, plus some level changes and 3 d panning; balancing changes

http://forum.wmdportal.com/downloads.php

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Project Cars | BAC Mono parte finale

Written by mrk37. Posted in C.A.R.S., Slightly Mad Studios, SMS

Qualche tempo fa vi avevamo parlato della BAC Mono, la nuova monoposto stradale che Slightly Mad Studios stava preparando per pCARS. E’ di oggi la notizia che l’auto è completa e pronta per i primi test “virtuali”. A seguire trovate la gallery finale in attesa dei consueti screenshot in-game:

Immagine Immagine Immagine Immagine Immagine
Immagine Immagine Immagine Immagine

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http://www.wmdportal.com/projectnews/building-the-2011-bac-mono-final-part/

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